'We could either stagger their releases, or we could sit on the books until all three were finished. 'Our small team couldn’t finish the books at the same time and also ensure their high quality,' Crawford wrote. Crawford told Polygon that this was a necessary compromise to get people playing as soon as possible.
It's strange to see it released so late in the process, to have players sent out into the wild without the game's most comprehensive document to guide them. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. Its release marks the culmination of a months-long rollout that began in July with the release of the D&D Starter Set, followed closely by the Player's Handbook in August and the Monster Manual in September.Īfter reading through the new release, Polygon traded emails with Jeremy Crawford, part of the research and development team behind this 5th edition of D&D, to find out more about what went into the publication of the DMG.įor the uninitiated, the DMG is a dungeon master's best friend. The Dungeon Master's Guide, the last of the core rulebooks in the 5th edition of the classic tabletop roleplaying game Dungeons & Dragons, will hit the street tomorrow.